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Evgenii Golubev 6c224d47 Merge branch 'master' 7 年前
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BasicProfiling Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
CascadedShadowsTest Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GammaTest Added a scene to test gamma (only basic case right now). 7 年前
GlobalIlluminationTest Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GraphicTest Merge branch 'master' 7 年前
HDRI HDRenderLoop: Submit 2 HDRI for our scene 8 年前
LayeredLitTest Merge pull request #225 from EvgeniiG/master 7 年前
Material Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
NewBatcherTest new test scene to bench the new batcher ( NewBatcherBench1 ) 7 年前
Prefabs Add a test scene for HDRenderLoop 8 年前
Rock Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
SphereStandard Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
WindTest Merge pull request #225 from EvgeniiG/master 7 年前
BasicProfiling.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
BasicProfiling.unity Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
BasicProfiling.unity.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
CascadedShadowsTest.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
CascadedShadowsTest.unity Fixed material bindings on Cascaded test scene. 7 年前
CascadedShadowsTest.unity.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
GammaTest.meta Added a scene to test gamma (only basic case right now). 7 年前
GammaTest.unity Added a scene to test gamma (only basic case right now). 7 年前
GammaTest.unity.meta Added a scene to test gamma (only basic case right now). 7 年前
GlobalIlluminationTest.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前
GlobalIlluminationTest.unity Fixed GI test scene 7 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
GraphicTest.meta HDRenderPipeline; Add Pom test level 8 年前
HDRI.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
HDRenderLoopTest.unity Merge pull request #240 from Unity-Technologies/postfx 7 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.meta Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
LayeredLitTest.unity Put a free camera in all the test scenes. 7 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Material.meta More work 8 年前
NewBatcherBench1.unity new test scene to bench the new batcher ( NewBatcherBench1 ) 7 年前
NewBatcherBench1.unity.meta new test scene to bench the new batcher ( NewBatcherBench1 ) 7 年前
NewBatcherTest.meta SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 7 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
Rock.meta Add a test scene for HDRenderLoop 8 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
WindTest.meta Added first version of vertex wind and a corresponding test scene. 7 年前
WindTest.unity Added first version of vertex wind and a corresponding test scene. 7 年前
WindTest.unity.meta Added first version of vertex wind and a corresponding test scene. 7 年前