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Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
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FrameSettingsUI.cs Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
FrameSettingsUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
GlobalDecalSettingsUI.cs intermediate commit, decal global properties and draw/fade distance 7 年前
GlobalDecalSettingsUI.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
GlobalLightLoopSettingsUI.cs Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
GlobalLightLoopSettingsUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineEditor.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineEditor.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineUI.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
LightLoopSettingsUI.cs Commented out Single pass lighting to decrease shader compilation time. 7 年前
LightLoopSettingsUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
RenderPipelineSettingsUI.cs Rename the "Enable Ultra Quality SSS" option 7 年前
RenderPipelineSettingsUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedFrameSettings.cs Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
SerializedFrameSettings.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
SerializedGlobalDecalSettings.cs intermediate commit, decal global properties and draw/fade distance 7 年前
SerializedGlobalDecalSettings.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
SerializedGlobalLightLoopSettings.cs RenameSpotCookieSize to CookieSize 7 年前
SerializedGlobalLightLoopSettings.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedHDRenderPipelineAsset.cs [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
SerializedHDRenderPipelineAsset.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedLightLoopSettings.cs [PlanarReflections] Small fixes 7 年前
SerializedLightLoopSettings.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
SerializedRenderPipelineSettings.cs Add an option to oversample SSS in the settings 7 年前
SerializedRenderPipelineSettings.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedShadowInitParameters.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedShadowInitParameters.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
ShadowInitParametersUI.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
ShadowInitParametersUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前