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Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
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Terrain Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
LightweightBlit.shader Added pass names to improve shader stripping debug readability. Fixed a typo. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightSampling.shader Added pass names to improve shader stripping debug readability. Fixed a typo. 7 年前
LightweightSampling.shader.meta Add Distortion Texture functionality 7 年前
LightweightScreenSpaceShadows.shader Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesSimpleLighting.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardParticlesSimpleLighting.shader.meta Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader Used autoformat tool on all changed files. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardUnlit.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前