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目录树:
77bd4a4c
/main
/scriptablerenderloop-materialgraph
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/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
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/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/lw-shadow-optimization
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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ScriptableRenderPipeline
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ImageTemplates
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LightweightPipeline
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Scenes
文件历史
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
..
001_SimpleCube.unity.png
Initial pass at embedded gfx test framework for
7 年前
001_SimpleCube.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
002_Camera_Clip.unity.png
Fixed most of the lightweight graphics tests.
7 年前
002_Camera_Clip.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
003_Camera_Ortho.unity.png
Fixed most of the lightweight graphics tests.
7 年前
003_Camera_Ortho.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
004_Camera_TargetTexture.unity.png
Fixed most of the lightweight graphics tests.
7 年前
004_Camera_TargetTexture.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
005_LitBakedEmission.unity.png
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
005_LitBakedEmission.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
006_LitShaderLightProbes.unity.png
Fixed most of the lightweight graphics tests.
7 年前
006_LitShaderLightProbes.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
007_LitShaderMaps.unity.png
Fixed most of the lightweight graphics tests.
7 年前
007_LitShaderMaps.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
008_LitShaderReflection.unity.png
Fixed most of the lightweight graphics tests.
7 年前
008_LitShaderReflection.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
009_LightweightShading.unity.png
Fixed most of the lightweight graphics tests.
7 年前
009_LightweightShading.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
010_MultiplePointLights.unity.png
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
010_MultiplePointLights.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
011_UnlitSprites.unity.png
Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
7 年前
011_UnlitSprites.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png
Fixed scene 012 template and materials.
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
016_Lighting_Scene_Directional.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
016_Lighting_Scene_Directional.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
017_Lighting_Scene_DirectionalBaked.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
017_Lighting_Scene_DirectionalBaked.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
019_Lighting_Scene_PointLights.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
019_Lighting_Scene_PointLights.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
020_Lighting_BasicDirectional.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
020_Lighting_BasicDirectional.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
021_Lighting_BasicPoint.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
021_Lighting_BasicPoint.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
022_Lighting_BasicSpot.unity.png
Fixed tests and templates to account for LDR rendering.
7 年前
022_Lighting_BasicSpot.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
024_Shader_PBRvalidation_Specular.unity.png
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
024_Shader_PBRvalidation_Specular.unity.png.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
025_Shader_PBRvalidation_Metallic.unity.png
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
025_Shader_PBRvalidation_Metallic.unity.png.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
026_Shader_PBRscene.unity.png
026 template image verified with simplified ggx / visibility / fresnel
7 年前
026_Shader_PBRscene.unity.png.meta
Test 026 Template image fix
7 年前
031_Shader_GlossyEnvironmentSky.unity.png
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
031_Shader_GlossyEnvironmentSky.unity.png.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
032_Shader_GlossyEnvironmentColor.unity.png
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
032_Shader_GlossyEnvironmentColor.unity.png.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前