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Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
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AbstractMaterialGraph.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
AbstractMaterialGraphAsset.cs Run `hg format` on repository 7 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
IMaterialGraphAsset.cs Run `hg format` on repository 7 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraph.cs Run `hg format` on repository 7 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs Run `hg format` on repository 7 年前
MaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialSlot.cs Preliminary vertex shader support 7 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Precision.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Precision.cs.meta [shader graph]Data refactor 3 9 年前
PreviewMode.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 9 年前
PreviewProperty.cs Run `hg format` on repository 7 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 9 年前