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62 行
1.7 KiB
62 行
1.7 KiB
using System;
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using System.Linq;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public class MaterialGraph : AbstractMaterialGraph
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{
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[NonSerialized]
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private Guid m_ActiveMasterNodeGUID;
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[SerializeField]
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private string m_ActiveMasterNodeGUIDSerialized;
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public MaterialGraph()
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{
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m_ActiveMasterNodeGUID = Guid.NewGuid();
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}
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public IMasterNode masterNode
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{
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get
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{
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var found = GetNodeFromGuid(m_ActiveMasterNodeGUID) as IMasterNode;
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if (found != null)
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return found;
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return GetNodes<IMasterNode>().FirstOrDefault();
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}
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set
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{
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var previousMaster = masterNode;
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if (value == null)
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m_ActiveMasterNodeGUID = Guid.NewGuid();
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else
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m_ActiveMasterNodeGUID = value.guid;
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masterNode.onModified(masterNode, ModificationScope.Node);
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previousMaster.onModified(previousMaster, ModificationScope.Node);
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}
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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m_ActiveMasterNodeGUIDSerialized = m_ActiveMasterNodeGUID.ToString();
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}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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if (!string.IsNullOrEmpty(m_ActiveMasterNodeGUIDSerialized))
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m_ActiveMasterNodeGUID = new Guid(m_ActiveMasterNodeGUIDSerialized);
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else
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m_ActiveMasterNodeGUID = Guid.NewGuid();
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}
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}
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}
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