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18 行
508 B
18 行
508 B
#if UNITY_EDITOR
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using System.Reflection;
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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public class MaterialGraphAsset
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{
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public static bool ShaderHasError(Shader shader)
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{
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var hasErrorsCall = typeof(ShaderUtil).GetMethod("GetShaderErrorCount", BindingFlags.Static | BindingFlags.NonPublic);
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var result = hasErrorsCall.Invoke(null, new object[] { shader });
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return (int)result != 0;
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}
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}
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}
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