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sebastienlagarde 72475618 HDRenderPipeline: Update material of the dragon. 8 年前
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GlobalIlluminationTest Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene 8 年前
GraphicTest HDRenderPipeline: Update material of the dragon. 8 年前
HDRI HDRenderLoop: Submit 2 HDRI for our scene 8 年前
LayeredLitTest Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
Leaf HDRenderPipeline: Batch of fix for tesselation shaders 8 年前
Material Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering 8 年前
Prefabs Add a test scene for HDRenderLoop 8 年前
Rock Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
SphereStandard HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
GlobalIlluminationTest.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前
GlobalIlluminationTest.unity Updated GI test scene (added baked versus realtime light) 8 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
GraphicTest.meta HDRenderPipeline; Add Pom test level 8 年前
HDRI.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
HDRenderLoopTest.meta HDRenderPipeline: Update default config so it display correctly 8 年前
HDRenderLoopTest.unity HDrenderPipeline: Unlit update - missing file 8 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.meta Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
LayeredLitTest.unity Updated LayeredLit test scene with latest changes. 8 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Leaf.meta HDRenderLoop: Update scene + make double sided work 8 年前
Material.meta More work 8 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
Rock.meta Add a test scene for HDRenderLoop 8 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前