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Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
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HDAdditionalCameraData.cs [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
HDAdditionalCameraData.cs.meta HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 7 年前
HDCamera.cs [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
HDCamera.cs.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前