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Tim Cooper fc3caa89 Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
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AACheckerBoard3dNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
AACheckerBoard3dNode.cs.meta Adding 3d checkerboard & 3d output from sphere dent 8 年前
CheckerboardNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
CheckerboardNode.cs.meta Procedural, Math, and UV Nodes 8 年前
GradientRampNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
GradientRampNode.cs.meta Procedural, Math, and UV Nodes 8 年前
LineNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
LineNode.cs.meta Procedural Line Segments 8 年前
MultiLayerParallaxNode.cs UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
MultiLayerParallaxNode.cs.meta MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes 8 年前
POMNode.cs UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
POMNode.cs.meta parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling). 8 年前
PulseNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
PulseNode.cs.meta Added a Pulse Node 8 年前
ScatterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ScatterNode.cs.meta Scatter node (not ready for use) 8 年前
SphericalIndentationNode.cs UV Nodes 7 年前
SphericalIndentationNode.cs.meta SphericalIndentation node, and adding ability to source shader globals in Any nodes 8 年前
SpherizeNode.cs Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
SpherizeNode.cs.meta Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
ToggleNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ToggleNode.cs.meta Remap node fix, beginning of toggle node 8 年前
UVPannerNode.cs UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
UVPannerNode.cs.meta Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
UVTileNode.cs UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
UVTileNode.cs.meta Procedural, Math, and UV Nodes 8 年前
UVTransform.cs Fixes for PR 7 年前
UVTransform.cs.meta UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前