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Matt Dean 6c7ced70 Merge branch 'master' into node-artistic-mask 7 年前
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GraphFramework Merge branch 'master' into node-artistic-mask 7 年前
NewNodes Color slots (a vec4 slot with a different input control) 7 年前
Resources Merge pull request #5 from stramit/issues-fix 8 年前
SRP Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
TestAssets Merge pull request #65 from stramit/lt-pipeline-masters 7 年前
UnityShaderEditor Merge branch 'master' into node-artistic-mask 7 年前
.editorconfig Add .editorconfig: spaces everywhere but NewUI 8 年前
GeneratedShader.shader Upgrade to trunk based graph view. 7 年前
GeneratedShader.shader.meta Fixed graph image comparison test and added graph shader text comparison in test 7 年前
GraphFramework.meta #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
New Shader Graph.ShaderGraph Fixed inspector and node position is now saved. 7 年前
New Shader Graph.ShaderGraph.meta No-presenters works: Fractal and Vector1 node creation and deletion. 7 年前
NewNodes.meta Added Anisotropic Metallic master 8 年前
PartyPreview.ShaderGraph Update the party preview. 7 年前
PartyPreview.ShaderGraph.meta more party 7 年前
Resources.meta Recreate latest changes from RMGUI from joce 8 年前
SRP.meta Update lightweight pipeline / SRP version 7 年前
SphereDent.ShaderGraph tidy up new nodes for upgrading. 7 年前
SphereDent.ShaderGraph.meta tidy up new nodes for upgrading. 7 年前
Test.unity more party 7 年前
Test.unity.meta Added medium-ish shader graph for performance testing 7 年前
TestAssets.meta Added nodes 8 年前
UnityShaderEditor.meta [Shader Graph] Rearrange project structure. 9 年前
graphs_PartyPreview.mat more party 7 年前
graphs_PartyPreview.mat.meta more party 7 年前