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Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
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LightVolumes fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 7 年前
Shaders Fix shader include paths in OnTileDeferred shader 7 年前
LightVolumes.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 7 年前
OnTileDeferredRenderPipeline.cs Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
OnTileDeferredRenderPipeline.cs.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 7 年前
Shaders.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
Soft.psd fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 7 年前
Soft.psd.meta add a bunch of test scenes 7 年前