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Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
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HDAssetFactory.cs Fixed merge conflicts 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDEditorUtils.cs Fixed merge conflicts 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineInspector.cs Cleaned up unused usings 7 年前
HDRenderPipelineInspector.cs.meta HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
HDRenderPipelineMenuItems.cs Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
UpgradeStandardShaderMaterials.cs HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前