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Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
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LightweightPipelineMaterialEditor.cs Refactored LD to Lightweight 8 年前
LightweightPipelineMaterialEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightStandardShaderGUI.cs Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
LightweightStandardShaderGUI.cs.meta Add LW SRP into material graph 7 年前
LightweightUnlitGUI.cs Add LW SRP into material graph 7 年前
LightweightUnlitGUI.cs.meta Add LW SRP into material graph 7 年前