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Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
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ShaderGUI Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
GenerateTextures.cs Add LW SRP into material graph 7 年前
GenerateTextures.cs.meta Add LW SRP into material graph 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetInspector.cs Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightAssetInspector.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUpgraders.cs Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Refactored LD to Lightweight 8 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前