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目录树:
681b2e14
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
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unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
文件历史
GitHub
681b2e14
Merge pull request
#1852
from EvgeniiG/staging
Remove dependence on the NdotL for thickness evaluation for translucency
6 年前
..
Camera
Merge pull request #1731 from Unity-Technologies/xrsettings
7 年前
Debug
Merge pull request #1842 from Unity-Technologies/rename-deferredShadow-screenspaceshadow
6 年前
Editor
Merge pull request #1849 from Unity-Technologies/Bring-update-from-stacklit2
6 年前
Lighting
Merge pull request #1852 from EvgeniiG/staging
6 年前
Material
Merge pull request #1848 from Unity-Technologies/import-stacklit-change
6 年前
RenderPipeline
Merge pull request #1848 from Unity-Technologies/import-stacklit-change
6 年前
RenderPipelineResources
Merge pull request #1825 from Unity-Technologies/HDRP/staging
7 年前
ShaderPass
Merge pull request #1786 from Unity-Technologies/HDRP/staging
7 年前
Shadows
Merge pull request #1743 from Unity-Technologies/HDRP/staging
7 年前
Sky
Merge pull request #1827 from Unity-Technologies/HDRP/staging
7 年前
Wind
Run code formatter.
7 年前
AssemblyInfo.cs
fix default ReflectoinProbe init
7 年前
AssemblyInfo.cs.meta
fix default ReflectoinProbe init
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipelineAsset.asset
Add Gradient Sky from Laurent
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
Lighting.meta
Merge branch 'master'
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
ShaderConfig.cs
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
ShaderConfig.cs.hlsl
Change selection of SSS method from dynamic to static
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Use the correct sampler for density volumes
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Refactor of constant buffers in HDRP
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef
Fix assembly names to match unity convention. (#1675)
7 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前