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Martin Thorzen 93058019 Re-added this functionality since I will remove it in another PR 6 年前
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Graphs Re-added this functionality since I will remove it in another PR 6 年前
Implementation Run code formatter. 7 年前
Interfaces Merge pull request #1430 from Unity-Technologies/sg/facesign 7 年前
LightweightPipeline Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
MasterNodes Merge pull request #1435 from Unity-Technologies/sg/import-dependencies 7 年前
Nodes Merge pull request #1497 from Unity-Technologies/FalseColorMode 7 年前
SubGraph Run code formatter. 7 年前
SurfaceModel Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support 7 年前
Util Merge pull request #1500 from Unity-Technologies/Update-generator 7 年前
Graphs.meta Merge branch 'exposed-prop-subgraph' 7 年前
Implementation.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Interfaces.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
LightweightPipeline.meta Initial attempt 7 年前
MasterNodes.meta Really Rough working HD Unlit master node. 7 年前
Nodes.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
SubGraph.meta Merge branch 'exposed-prop-subgraph' 7 年前
SurfaceModel.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Util.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前