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Tim Cooper 0addad32 Fix stack overflow 7 年前
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Art Fix merge issues. 7 年前
Channel Merge master 7 年前
Input Fix stack overflow 7 年前
Logic Merge master 7 年前
Math Merge master 7 年前
Normal Merge master 7 年前
Procedural Merge master 7 年前
UV Merge master 7 年前
AbstractMaterialNode.cs Working on improving texture node: 7 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Art.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Channel.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
CodeFunctionNode.cs Fix merge issues. 7 年前
CodeFunctionNode.cs.meta Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
FunctionMultiInput.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
IMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IMasterNode.cs.meta Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Input.meta Menu Reorg: Input 8 年前
Logic.meta Added an IF node 8 年前
MasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Math.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Normal.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PreviewNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewNode.cs.meta Add preview node 7 年前
Procedural.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PropertyNode.cs Working on improving texture node: 7 年前
PropertyNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PropertyType.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PropertyType.cs.meta [shader graph]Data refactor 3 9 年前
ShaderStage.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderStage.cs.meta Preliminary vertex shader support 8 年前
SlotValue.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
TitleAttribute.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
UV.meta Menu Reorg: UV 8 年前
VectorProjectionNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
VectorProjectionNode.cs.meta Added matrix multiply, transpose, vector projection and rejection 8 年前
VectorRejectionNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
VectorRejectionNode.cs.meta Added matrix multiply, transpose, vector projection and rejection 8 年前
VertexInterpolatorNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
VertexInterpolatorNode.cs.meta Preliminary vertex shader support 8 年前