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Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
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AudioManager.asset Initial ScriptableRenderLoop 9 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 9 年前
DynamicsManager.asset Initial ScriptableRenderLoop 9 年前
EditorBuildSettings.asset Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
EditorSettings.asset Merge branch 'master' into batch_rendering 8 年前
GraphicsSettings.asset "reset all keywords" applied to fix lighting in my test scene 8 年前
InputManager.asset - Added simple FreeCamera component to ScriptableRenderPipeline/common 8 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 9 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 9 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 9 年前
ProjectSettings.asset Explicit tile coordinates in GetPositionInput. 8 年前
ProjectVersion.txt Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
QualitySettings.asset HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
TagManager.asset Initial ScriptableRenderLoop 9 年前
TimeManager.asset Initial ScriptableRenderLoop 9 年前
UnityConnectSettings.asset More work 8 年前