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Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
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Builtin Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Decal Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
DiffusionProfile Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Fabric Merge pull request #1871 from Unity-Technologies/fix_debug_light_vol_ps4 6 年前
GGXConvolution Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
LTCAreaLight Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
LayeredLit Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Lit Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
PreIntegratedFGD Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
StackLit Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
SubsurfaceScattering Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
TerrainLit Implement mipmap debug mode for terrain. 6 年前
Unlit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
BuiltinUtilities.hlsl Split materialUtilities in 2 files (for VFX editor) 6 年前
BuiltinUtilities.hlsl.meta Split materialUtilities in 2 files (for VFX editor) 6 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
Fabric.meta Rename cloth to Fabric 6 年前
GBufferManager.cs Add light linking support (#1758) 6 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 6 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Material.hlsl Rename cloth to Fabric 6 年前
Material.hlsl.meta First set of files 8 年前
MaterialEvaluation.hlsl Import various stacklit branch change 6 年前
MaterialEvaluation.hlsl.meta Factor Lit and StackLit code 6 年前
MaterialUtilities.hlsl Split materialUtilities in 2 files (for VFX editor) 6 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl change perceptualSmoothness - perceptualRoughness 6 年前
NormalBuffer.hlsl.meta Fix various compilation error 6 年前
NormalBufferManager.cs Add light linking support (#1758) 6 年前
NormalBufferManager.cs.meta Add normalBufferManagement 6 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 6 年前
RenderPipelineMaterial.cs Add light linking support (#1758) 6 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 7 年前
StackLit.meta Created StackLit material. 6 年前
SubsurfaceScattering.meta Draft 2 7 年前
TerrainLit.meta Fix merge. 6 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前