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sebastienlagarde 615a9fa5 Disable "edgeLeakFixup" by default 7 年前
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AdditionalShadowData.cs Disable "edgeLeakFixup" by default 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
DebugDisplayShadowMap.shader Re-added modified files for Switch without BOM. 7 年前
DebugDisplayShadowMap.shader.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Fix shadow algorithm reserve size 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Expose shadow budget parameter in HDRP asset 7 年前
ShadowBase.cs.hlsl Raw PCSS import from DREAM-2018.2 project 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBlurMoments.compute Run code formatter. 7 年前
ShadowBlurMoments.compute.meta Add LW SRP into material graph 7 年前
ShadowClear.shader Re-added modified files for Switch without BOM. 7 年前
ShadowClear.shader.meta Separated light and cascade data loading for directional lights. 7 年前
ShadowUtilities.cs Run code formatter. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Run code formatter. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前