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Peter Bay Bastian 0d6ff9c3 Flip change check in EnumControlView and remove unused field 7 年前
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ChannelEnumControl.cs Fix Channel Mask node 7 年前
ChannelEnumControl.cs.meta Channel Mask Node 7 年前
ColorControl.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ColorControl.cs.meta Color attribute control 7 年前
DefaultControl.cs Merge master 7 年前
DefaultControl.cs.meta New attribute-based system for node controls 7 年前
EnumControl.cs Flip change check in EnumControlView and remove unused field 7 年前
EnumControl.cs.meta Enum attribute control 7 年前
IControlAttribute.cs Add INodeModificationListener which allows control views to be notified of node change 7 年前
IControlAttribute.cs.meta New attribute-based system for node controls 7 年前
ObjectControl.cs Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public 7 年前
ObjectControl.cs.meta Add object field attribute control 7 年前
PropertyControl.cs Make property control label go away so that the enum field takes up entire width 7 年前
PropertyControl.cs.meta Property attribute control 7 年前
TextureControl.cs Input Part 4 7 年前
TextureControl.cs.meta Input Part 4 7 年前
VectorControl.cs Add field dragger to vector inputs 7 年前
VectorControl.cs.meta New attribute-based system for node controls 7 年前