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Peter Bay Bastian 9284e11f Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47 7 年前
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Controls Flip change check in EnumControlView and remove unused field 7 年前
Inspector Full-resolution preview in blackboard 7 年前
Manipulators Fix undo bug caused by property node -> concrete node conversion happening during undo 7 年前
Views Fix bug causing preview to be now shown after creating a node 7 年前
Controls.meta New attribute-based system for node controls 7 年前
INodeModificationListener.cs Add INodeModificationListener which allows control views to be notified of node change 7 年前
INodeModificationListener.cs.meta Add INodeModificationListener which allows control views to be notified of node change 7 年前
Inspector.meta #31 UIElements-based graph inspector 7 年前
Manipulators.meta #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
MaterialGraphEditWindow.cs Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47 7 年前
MaterialGraphEditWindow.cs.meta Start work on making 'sub-graph' work again in an expected way. 7 年前
MaterialGraphPreviewGenerator.cs Fix preview centering for custom meshes 7 年前
MaterialGraphPreviewGenerator.cs.meta [shader graph]Add asset preview for graph. 9 年前
PreviewManager.cs Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom 7 年前
PreviewManager.cs.meta New preview system and master node preview in inspector 7 年前
PreviewRate.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewRate.cs.meta Add rate limiting for preview updates 7 年前
Views.meta Rename *Drawer to *View 7 年前