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Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
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FragInputs.hlsl Tidied up mip map debugging in shaders based on PR feedback 7 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDBuffer.hlsl Decals work with master and trunk 7 年前
ShaderPassDBuffer.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPassDepthOnly.hlsl Avoid the warning about division by 0 7 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl Avoid the warning about division by 0 7 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Merge branch 'master' 7 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl Avoid the warning about division by 0 7 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl Fix wrong interpretation of forceNoMotion 7 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl merge unity 2017.3 7 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl HDRenderPipeline: Fix issue with double sided and reflection probe 7 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl Motion Vector Support 7 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前