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Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
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Editor Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
CommonSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
CommonSettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
CommonSettingsSingleton.cs [hdloop]Add sky asset + common settings asset. 8 年前
CommonSettingsSingleton.cs.meta [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Editor.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Resources.meta Merge branch 'master' into classicDeferredMobile 8 年前
SceneSettings.cs Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
SceneSettings.cs.meta Resurrected the SceneSetting component for easier simple scene setup. 8 年前
SceneSettingsManager.cs Remove old SSAO code 7 年前
SceneSettingsManager.cs.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前