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Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
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ShaderGUI Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
ShaderGraph Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
LightweightCameraEditor.cs Added additional camera data component to controls shadows, depth texture and color. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Renamed Area to Rectangle 6 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightMaterialUpgrader.cs Fixed a few upgrading bugs 7 年前
LightweightMaterialUpgrader.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightPipelineAssetEditor.cs Updates to LW Asset Inspector (#1741) 6 年前
LightweightPipelineAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderIncludePaths.cs Remove SRPMARKER reference as it doesn't exist anymore 7 年前
LightweightShaderIncludePaths.cs.meta Updated lightweight paths. 7 年前
ShaderGUI.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderGraph.meta Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
ShaderPreprocessor.cs Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
ShaderPreprocessor.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
Unity.RenderPipelines.Lightweight.Editor.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.Lightweight.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
UpgradeCommon.cs Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前