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Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前
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Core.hlsl got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 7 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl Added support to up to 4 shadow casting lights in the base pass 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassLit.hlsl Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
LightweightPassLitSimple.hlsl.meta Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
LightweightPassMeta.hlsl removed dependency on dynamic lightmap from meta pass. 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Updated ShaderGraph templates 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Fixed particles compilation errors 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl Added support to up to 4 shadow casting lights in the base pass 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前