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Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
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Decal Merge branch 'master' into tests/hdrp/distortion 6 年前
DiffusionProfile Run code formatter. 6 年前
LayeredLit Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 6 年前
Lit Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader 6 年前
StackLit Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
Unlit Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 6 年前
BaseShaderPreprocessor.cs Add option to remove shader variant + update changelog to correct format 6 年前
BaseShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
StackLit.meta Created StackLit material. 6 年前
Unlit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前