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Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
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Camera Cleaned up unused usings 7 年前
Debugging Cleaned up unused usings 7 年前
Editor Introducing CoreEditorUtils 7 年前
Inputs Cleaned up unused usings 7 年前
Resources Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
ShaderGenerator create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
ShaderLibrary Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet 7 年前
Shadow Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs [gc]Convert to pooling 8 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Moved most of HDRP utilities to Core 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
ProfilingSample.cs Improved ProfilingSample API 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.hlsl.meta Add LW SRP into material graph 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs The hash is Editor-only, so make sure not to break standalone players 7 年前
TextureCache.cs.meta throwing in fptl project 9 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前