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Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
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AtmosphericScattering Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug 6 年前
HDRISky Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
ProceduralSky Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
BakingSky.cs Run code formatter. 6 年前
BakingSky.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BlitCubemap.shader Run code formatter. 6 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 7 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
OpaqueAtmosphericScattering.shader Disable fog when Diffuse, Specular and luxmeter debug modes are enabled 6 年前
OpaqueAtmosphericScattering.shader.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyUpdateContext.cs Run code formatter. 6 年前
SkyUpdateContext.cs.meta Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkyVariables.hlsl Run code formatter. 6 年前
SkyVariables.hlsl.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
VisualEnvironment.cs Run code formatter. 6 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前