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Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
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Camera Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components 6 年前
Debug Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout 6 年前
Editor Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
Lighting Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData 6 年前
Material Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui 6 年前
RenderPipeline Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui 6 年前
RenderPipelineResources Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
ShaderPass Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Shadows Run code formatter. 6 年前
Sky Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
Wind Run code formatter. 6 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
HDRenderPipelineAsset.asset Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 7 年前
ShaderConfig.cs Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
ShaderVariables.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Update comment and fix instancing 6 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 7 年前