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目录树:
5b782e23
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
文件历史
Julien Ignace
5b782e23
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
6 年前
..
Camera
Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components
6 年前
Debug
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
6 年前
Editor
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
6 年前
Lighting
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
6 年前
Material
Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui
6 年前
RenderPipeline
Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui
6 年前
RenderPipelineResources
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
6 年前
ShaderPass
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
6 年前
Shadows
Run code formatter.
6 年前
Sky
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
6 年前
Wind
Run code formatter.
6 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
7 年前
HDRenderPipelineAsset.asset
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
Lighting.meta
Merge branch 'master'
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
7 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
7 年前
ShaderConfig.cs
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
ShaderConfig.cs.hlsl
Change selection of SSS method from dynamic to static
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
7 年前
ShaderVariables.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
6 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Update comment and fix instancing
6 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
7 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef
Fix assembly names to match unity convention. (#1675)
6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
7 年前