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Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
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GenerationMode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GenerationMode.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IGenerateProperties.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGenerateProperties.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IGeneratesBodyCode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGeneratesBodyCode.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IGeneratesFunction.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGeneratesFunction.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
IMayRequireBitangent.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireBitangent.cs.meta More PR fixes 7 年前
IMayRequireMeshUV.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireMeshUV.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireNormal.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireNormal.cs.meta Move IMayRequireNormal into own file 7 年前
IMayRequirePosition.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequirePosition.cs.meta More PR fixes 7 年前
IMayRequireScreenPosition.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireScreenPosition.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTangent.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTangent.cs.meta More PR fixes 7 年前
IMayRequireTime.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTime.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IMayRequireVertexColor.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireVertexColor.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireViewDirection.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireViewDirection.cs.meta More PR fixes 7 年前
MaterialGraphChange.cs Remove layer graph + remap graph for beta1 7 年前
MaterialGraphChange.cs.meta Add change notifications for shader properties 7 年前
NeededCoordinateSpace.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
NeededCoordinateSpace.cs.meta Move graph things from Runtime to Editor 7 年前