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Peter Bay Bastian 53517148 Even better node repositioning 7 年前
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Slots Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
FloatField.cs Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
FloatField.cs.meta Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
GradientEdge.cs Run code format tool 7 年前
GradientEdge.cs.meta Gradient edges 7 年前
GraphEditorView.cs Even better node repositioning 7 年前
GraphEditorView.cs.meta Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
MaterialGraphView.cs - Remove NodeCreator 7 年前
MaterialGraphView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
MaterialNodeView.cs - Remove NodeCreator 7 年前
MaterialNodeView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
PortInputView.cs Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes) 7 年前
PortInputView.cs.meta Outside node controls for texture slots + various fixes 7 年前
PreviewSceneResources.cs remove non needed logs 7 年前
PreviewSceneResources.cs.meta Move actual preview rendering into PreviewManager 7 年前
PreviewTextureView.cs Run code format tool 7 年前
PreviewTextureView.cs.meta Workaround sRGB issue in UIElements such that previews are now rendered correctly 7 年前
ShaderPort.cs When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position 7 年前
ShaderPort.cs.meta - Remove NodeCreator 7 年前
Slots.meta Outside node controls for texture slots + various fixes 7 年前