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Sebastien Lagarde 4193035a HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
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ApplyDistorsion.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
CameraMotionVectors.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
CopyStencilBuffer.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
CopyStencilBuffer.shader.meta Move SSS files, move code to Subsurface manager 7 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultHDMaterial.mat Update all material 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthDownsample.compute HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
DepthDownsample.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
HDRenderPipelineResources.asset.meta Various fix: shader path update + recreate RenderPipelineResources 7 年前
RenderPipelineResources.cs HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前