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Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
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Lighting.hlsl Merge remote-tracking branch 'origin/master' 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
LightingDeferred.shader Merge remote-tracking branch 'origin/master' 8 年前
LightingDeferred.shader.meta Update a bit the code for deferred + some notation update 8 年前
LightingForward.hlsl HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
LightingForward.hlsl.meta Change UnityStandard to HDRenderLoop 8 年前