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sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
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Debug HDRenderloop: fix issue after merging 8 年前
Lighting HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Material HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
PostProcess Merge remote-tracking branch 'origin/master' 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
LayeredLit.shader Merge remote-tracking branch 'origin/master' 8 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitTemplate.hlsl tabs -> spaces 8 年前
LayeredLitTemplate.hlsl.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitUI.cs tabs -> spaces 8 年前
LayeredLitUI.cs.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LightDefinition.cs HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
LightDefinition.cs.hlsl HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.meta More work 8 年前
Lit.shader Merge remote-tracking branch 'origin/master' 8 年前
Lit.shader.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
LitTemplate.hlsl HDRenderloop: very Minor update 8 年前
LitTemplate.hlsl.meta HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
LitUI.cs tabs -> spaces 8 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs Merge remote-tracking branch 'origin/master' 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderVariables.hlsl Merge remote-tracking branch 'origin/master' 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Unlit.shader tabs -> spaces 8 年前
Unlit.shader.meta HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前