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Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
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Core.hlsl got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 6 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 6 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Merged master 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 6 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 6 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 6 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
LightweightPassLit.hlsl Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 6 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl removed dependency on dynamic lightmap from meta pass. 6 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Updated ShaderGraph templates 6 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Fixed particles compilation errors 6 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl Merge branch 'lw/shadow-optimization' 6 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前