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Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
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AudioManager.asset Initial ScriptableRenderLoop 9 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 9 年前
DynamicsManager.asset Initial ScriptableRenderLoop 9 年前
EditorBuildSettings.asset update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
EditorSettings.asset Merge branch 'master' into batch_rendering 8 年前
GraphicsSettings.asset "reset all keywords" applied to fix lighting in my test scene 8 年前
InputManager.asset - Added simple FreeCamera component to ScriptableRenderPipeline/common 8 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 9 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 9 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 9 年前
ProjectSettings.asset Merge branch 'master' into Branch_DebugShadows 8 年前
ProjectVersion.txt Merge branch 'master' into batch_rendering 8 年前
QualitySettings.asset Merge branch 'master' into batch_rendering 8 年前
QualitySettings.asset.orig Initial ScriptableRenderLoop 9 年前
TagManager.asset Initial ScriptableRenderLoop 9 年前
TimeManager.asset Initial ScriptableRenderLoop 9 年前
UnityConnectSettings.asset More work 8 年前