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GitHub 3e5a3c18 Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
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Resources Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
HomogeneousDensityVolume.cs Update Menu location of Homogeneous Density Volume 6 年前
HomogeneousDensityVolume.cs.meta Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 6 年前
Resources.meta Add a null VolumetricLighting shader 7 年前
VBuffer.hlsl Introduced new macros for flow control attributes. 6 年前
VBuffer.hlsl.meta Move VBuffer.hlsl 7 年前
VolumetricLighting.cs Rename to follow convention 6 年前
VolumetricLighting.cs.hlsl Clean up the volumetric lighting code 7 年前
VolumetricLighting.cs.hlsl.meta Factor out volumetric lighting code 7 年前
VolumetricLighting.cs.meta Factor out volumetric lighting code 7 年前