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Martin Thorzen 450a5759 [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
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Controls Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Inspector Various refactorings and improvements (#139) 7 年前
Manipulators Remove log messages when resizing inspector 7 年前
Views Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Controls.meta New attribute-based system for node controls 7 年前
EdgeConnectorListener.cs - Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible) 7 年前
EdgeConnectorListener.cs.meta - Remove NodeCreator 7 年前
INodeModificationListener.cs Run code format tool 7 年前
INodeModificationListener.cs.meta Add INodeModificationListener which allows control views to be notified of node change 7 年前
Inspector.meta #31 UIElements-based graph inspector 7 年前
Manipulators.meta #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
MaterialGraphEditWindow.cs [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
MaterialGraphEditWindow.cs.meta Start work on making 'sub-graph' work again in an expected way. 7 年前
MaterialGraphPreviewGenerator.cs Assembly Definition Files 7 年前
MaterialGraphPreviewGenerator.cs.meta [shader graph]Add asset preview for graph. 9 年前
PreviewManager.cs -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
PreviewManager.cs.meta New preview system and master node preview in inspector 7 年前
PreviewRate.cs Run code format tool 7 年前
PreviewRate.cs.meta Add rate limiting for preview updates 7 年前
SearchWindowProvider.cs When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position 7 年前
SearchWindowProvider.cs.meta Node selector / search 7 年前
Views.meta Rename *Drawer to *View 7 年前