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Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
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AssetProcessors Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files 7 年前
BuildProcessors Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Camera Run code formatter. 7 年前
Lighting Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
Material Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format 7 年前
RenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
RenderPipelineResources Run code formatter. 7 年前
ShaderGraph Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 7 年前
Shadows Run code formatter. 7 年前
Sky Run code formatter. 7 年前
Upgraders Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble 7 年前
AssetProcessors.meta HDRP: Reorganize folder and files 7 年前
BuildProcessors.meta HDRP: Reorganize folder and files 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderPipeline.meta HDRP: Reorganize folder and files 7 年前
RenderPipelineResources.meta HDRP: Reorganize folder and files 7 年前
ShaderGraph.meta Move HD sub-shader into HD package 7 年前
Shadows.meta Moved HDShadowSettings and ContactShadowsEditor to the right folders. 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Upgraders.meta HDRP: Reorganize folder and files 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Fix paths and imports for HD sub-shader 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前