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Peter Andreasen 87c36d52 merged with master 7 年前
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AtmosphericScattering merged with master 7 年前
HDRISky merged with master 7 年前
ProceduralSky merged with master 7 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
BlitCubemap.shader Replace all sampler macros with SAMPLER 7 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
OpaqueAtmosphericScattering.shader HDRenderPipeline: Add xboxone support 7 年前
OpaqueAtmosphericScattering.shader.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs Update code with last merge changes and fixed some formatting issues. 7 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Fixed "Baked sky" behavior in new sky volume system. 7 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs Fixed "Baked sky" behavior in new sky volume system. 7 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyVariables.hlsl Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
SkyVariables.hlsl.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
VisualEnvironment.cs Update code with last merge changes and fixed some formatting issues. 7 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前