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Remy 3f86c1bd Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
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BaseLitUI.cs Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitUI.cs Fixed heightmap offset when amplitude is zero. 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardsToHDLitMaterialUpgrader.cs Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
StandardsToHDLitMaterialUpgrader.cs.meta Unified all variants of standard shader in one converter. 7 年前