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GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
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Keep Various refactorings and improvements (#139) 7 年前
Kill Various refactorings and improvements (#139) 7 年前
ChannelBlendNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
ChannelBlendNode.cs.meta Adding ChannelBlend node 8 年前
FunctionNAddNode.cs Various refactorings and improvements (#139) 7 年前
FunctionNAddNode.cs.meta Adding the Add node with dynamic inputs and respective presenter (W.I.P) 8 年前
FunctionNInNOut.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionNInNOut.cs.meta Adding dynamic size function wrapper 8 年前
Keep.meta tidy up new nodes for upgrading. 7 年前
Kill.meta tidy up new nodes for upgrading. 7 年前
Sampler2DShaderProperty.cs Fixes for PR 7 年前
Sampler2DShaderProperty.cs.meta Depth Texture Node 7 年前
SceneDepthNode.cs Various refactorings and improvements (#139) 7 年前
SceneDepthNode.cs.meta Depth Texture Node 7 年前
SceneNormalsNode.cs Comment out Scene Normals and Scene Velocity nodes 7 年前
SceneNormalsNode.cs.meta Normals Texture Node 7 年前
SceneVelocityNode.cs Various refactorings and improvements (#139) 7 年前
SceneVelocityNode.cs.meta Motion Vector Texture Node 7 年前