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Raymond Graham d3582088 Mipmapping support for local volume mask textures. 7 年前
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DensityVolume.cs Mipmapping support for local volume mask textures. 7 年前
DensityVolume.cs.meta Implement clustering of density volumes 7 年前
DensityVolumeManager.cs Mipmapping support for local volume mask textures. 7 年前
DensityVolumeManager.cs.meta Manager for Homogenous volumes. 7 年前
VBuffer.hlsl Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
VBuffer.hlsl.meta Move VBuffer.hlsl 7 年前
VolumeTextureAtlas.cs Mipmapping support for local volume mask textures. 7 年前
VolumeTextureAtlas.cs.meta 3D texture sampling in homogeneous volumes. 7 年前
VolumeVoxelization.compute Mipmapping support for local volume mask textures. 7 年前
VolumeVoxelization.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.compute Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
VolumetricLighting.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.cs Mipmapping support for local volume mask textures. 7 年前
VolumetricLighting.cs.hlsl Run code formatter. 7 年前
VolumetricLighting.cs.hlsl.meta Factor out volumetric lighting code 7 年前
VolumetricLighting.cs.meta Factor out volumetric lighting code 7 年前
VolumetricLightingController.cs Port the VolumetricLightingController to the Interpolation Volume framework 7 年前
VolumetricLightingController.cs.meta Introduce the VolumetricLightingController component 7 年前