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Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
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LDSpecularSphere0.mat Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
LDSpecularSphere0.mat.meta Add LW SRP into material graph 7 年前
MobileColors.mat Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
MobileColors.mat.meta LowEndMobile Pipeline - Added Shadows. 8 年前
MobileColorsTile.mat Created base setup to support both metallic and specular in LDPipeline 8 年前
MobileColorsTile.mat.meta LowEndMobile Pipeline - Added Shadows. 8 年前
MobileGlass.mat Created base setup to support both metallic and specular in LDPipeline 8 年前
MobileGlass.mat.meta LowEndMobile Pipeline - Added Shadows. 8 年前
MobilePlane.mat Created base setup to support both metallic and specular in LDPipeline 8 年前
MobilePlane.mat.meta LowEndMobile Pipeline - Added Shadows. 8 年前
StandardSpecular.mat Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
StandardSpecular.mat.meta Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前