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Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
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BasicRenderPipelineTutorial Merge branch 'master' into lowendmobile 8 年前
Editor Merge branch 'master' into lowendmobile 8 年前
LowEndRenderLoop Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Plugins Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderLoop Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
ScriptableRenderPipeline Upgrade mateiral upgrader to suit LDRenderLoop needs. 8 年前
ShaderGenerator Merge branch 'master' into lowendmobile 8 年前
TestScenes Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Textures Merge branch 'master' into lowendmobile 8 年前
BasicRenderPipelineTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
LowEndRenderLoop.meta LowEndMobile Pipeline - Added Shadows. 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderLoop.meta Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
ScriptableRenderPipeline.meta Initial ScriptableRenderLoop 8 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 8 年前
Textures.meta adding a skydome 8 年前