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Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
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Debug Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Editor Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Lighting Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting 8 年前
Material HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
PostProcess HDRenderLoop: Loop now work in standalone win64 player 8 年前
SceneSettings Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderPass HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sky Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderLoop.asset HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
HDRenderLoop.asset.meta HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
HDRenderLoop.cs HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
HDRenderLoop.cs.meta Change UnityStandard to HDRenderLoop 8 年前
Lighting.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Material.meta Add area light support with Fresnel and Disney Diffuse 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs HDRenderLoop: Miss one file in previous commit 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Utilities.cs Fixed compilation after merge/update of native code. 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前