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sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
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Lighting HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Material HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
PostProcess HDRenderLoop: Miss one change - include common.hlsl in FinalPass.hlsl 8 年前
DisneyGGX.cs HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
DisneyGGX.cs.meta HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
DisneyGGX.shader HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
DisneyGGX.shader.meta Update ShaderLibrary and UnityStandard code 8 年前
LightDefinition.cs Add support for directional light 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.meta More work 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderVariables.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
TemplateDisneyGGX.hlsl HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
TemplateDisneyGGX.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前