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uygar 275279fa Introduced new macros for flow control attributes. 7 年前
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D3D11.hlsl Introduced new macros for flow control attributes. 7 年前
D3D11.hlsl.meta First set of files 8 年前
GLCore.hlsl Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
GLCore.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES2.hlsl Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
GLES2.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES3.hlsl Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
GLES3.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Metal.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl Introduced new macros for flow control attributes. 7 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl Introduced new macros for flow control attributes. 7 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前
Vulkan.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Vulkan.hlsl.meta Add Vulkan shader support files 7 年前
XBoxOne.hlsl Introduced new macros for flow control attributes. 7 年前
XBoxOne.hlsl.meta HDRenderPipeline: Add xboxone support 7 年前